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1 board 55 place cards 20 hunt cards 15 survival cards 18 will counters 1 assimilation counter 1 rescue counter 1 marker counter 3 hunt tokens

Key Details

Max Players


Min Players





0.403 kg

Dimensions (cm)

D: 4, W: 14.5, L: 20


Publisher: Stronghold Games, Game Length: 30-45 minutes, Players: 2-7, Complexity: Average

Critical Opinion

"It’s simple, it’s thematic, it’s fun, and it can host 2 players as easily as it can host 7" - Shut up and Sit Down
"Not Alone is a tremendous game. It is a unique experience " - Big Red Barrel

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Rotate Left Mouse Hold, Pan Right Mouse Hold, Zoom Scroll Wheel

Not Alone

WHAT What is the main theme, story or key idea?
Not Alone is an asymmetrical card game set amongst the ruins of a shipwrecked spaceship which has crashed on a mysterious planet. One player takes the role of a creature who will stalk and pursue the remaining players with the goal of assimilating them with the planet.
HOWHow do the key mechanics and ideas work?
Each turn takes place over 4 phases, exploration, hunting, reckoning and end of turn actions. Firstly, each of the hunted will play one place card which represents the location they are choosing to explore. It’s important to keep this location a secret so as not to alert the creature. During the hunt phase, the creature will use hunt cards, their creature token and the artemia card to explore multiple locations. After the creature has chosen where to hunt, the hunted’s place cards will be revealed showing where each survivor has moved to. Each location offers a different power and if the creature is not in their location, a survivor may use its power or take back a place card from their discard pile. The creature should take note of any cards reclaimed as it may hint at where the survivors are planning to move to next.
WHY Why is Not Alone worth your time?
Not Alone is an excellent deduction game that creates a tense atmosphere as the hunted attempt to evade the creature. It’s easy to learn and play for players of all ages; and offers interesting variety when experiencing the mechanics of both the hunted and the creature.

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