How do the key mechanics and ideas work?
There are seven turns in a game of stronghold and each turn consists of a series of actions by both players which ultimately leads to an assault. The invader will utilise resources to play action cards – however each action takes time represented by hourglass symbols. The length of the defending players turn is dependent on how many hourglasses have been placed by the attacker – making conflict feel very reactive. These hourglasses are spent by the attacker on a variety of actions such as constructing buildings and moving forces within the stronghold. After this, the assault begins - firstly with ranged combat and then swiftly followed by melee combat. As soon as one of the strongholds walls have been breached, the defending forces are overwhelmed and the invading player has won the game.